Screen effects, including Screen Space Ambient Occlusion, work on OpenGLES now too :)
- All screen effects predefined in view3dscene, including the ones using depth textures, work.
- ScreenSpaceAmbientOcclusion (built inside our SceneManager) works, although it's somewhat slow (but correct!) on my device.
- All custom screen effects, defined in VRML/X3D, work --- see demos in demo_models/screen_effects/ from http://castle-engine.sourceforge.net/demo_models.php .
- android_demo example (in castle_game_engine/examples/android/android_demo/ in SVN) contains a simple screen effect, to test that it works.
Also generating depth textures for other purposes, like in demo demo_models/rendered_texture/rendered_texture.x3dv , works on OpenGLES :)
- All screen effects predefined in view3dscene, including the ones using depth textures, work.
- ScreenSpaceAmbientOcclusion (built inside our SceneManager) works, although it's somewhat slow (but correct!) on my device.
- All custom screen effects, defined in VRML/X3D, work --- see demos in demo_models/screen_effects/ from http://castle-engine.sourceforge.net/demo_models.php .
- android_demo example (in castle_game_engine/examples/android/android_demo/ in SVN) contains a simple screen effect, to test that it works.
Also generating depth textures for other purposes, like in demo demo_models/rendered_texture/rendered_texture.x3dv , works on OpenGLES :)