Last time around I blogged about how to extract the default XE5 mobile styles into *.style files – in a nutshell, you need to create an app that extracts the desired style resource to a file, then open the file in the stylebook editor, delete the ‘Description’ resource, and resave. In that post I went on to suggest using the extracted files in TStyleBook components. There is however a better way – provide a custom FMX.MobilePreview unit instead (NB: for all about the standard mobile previews – introduced in XE5 update 2 – check out either Marco Cantù’s blog post or the documentation).
To do this, create a new unit and, modeling on the standard FMX.MobilePreview.pas, add the following code:
unit FMX.MobilePreview; { Use actual Android style } interface implementation {$IFDEF MSWINDOWS} {$IF CompilerVersion <> 26} {$MESSAGE Error 'Custom FMX.MobilePreview.pas expects XE5!'} {$IFEND} uses System.Types, System.SysUtils, FMX.Styles, FMX.Graphics, FMX.Platform; var OldInitProc: TProcedure; procedure InitializeStyle; begin if Assigned(OldInitProc) then OldInitProc(); //!!!change path to whereever you have put the resaved *.style file TStyleManager.SetStyle(TStyleManager.LoadFromFile('C:\Delphi\LibXE5\Android.style')); end; initialization OldInitProc := InitProc; InitProc := @InitializeStyle; finalization TStyleManager.SetStyle(nil); TCanvasManager.UnInitialize; {$ENDIF} end.
If you save the unit as FMX.MobilePreview.pas, compile and ensure the DCUs are in the global search path, you can have the IDE pick it up rather than the standard FMX.MobilePreview.pas. Alternatively, save it under a different name and just amend your project files to use it rather than FMX.MobilePreview.
That said, if you do this, something still won’t quite be right – namely, the font:
This is because in the current FireMonkey code, the default font is a property of the platform rather than the style. As such, the font used here is a regular Windows one rather than Roboto, the default font on Android. Fixing this discrepancy is easy however – back in the custom unit, first add the following class immediately after the uses clause:
type TFMXSystemFontService = class(TInterfacedObject, IFMXSystemFontService) public function GetDefaultFontFamilyName: string; end; function TFMXSystemFontService.GetDefaultFontFamilyName: string; begin Result := 'Roboto'; end;
Secondly, unregister the standard IFMXSystemFontService implementation before registering our own by adding the following lines at the top of the unit’s initialization block:
TPlatformServices.Current.RemovePlatformService(IFMXSystemFontService); TPlatformServices.Current.AddPlatformService(IFMXSystemFontService, TFMXSystemFontService.Create);
In all, the code for unit should now look like this:
unit FMX.MobilePreview; { Use actual Android style } interface implementation {$IFDEF MSWINDOWS} {$IF CompilerVersion <> 26} {$MESSAGE Error 'Custom FMX.MobilePreview.pas expects XE5!'} {$IFEND} uses System.Types, System.SysUtils, FMX.Styles, FMX.Graphics, FMX.Platform; type TFMXSystemFontService = class(TInterfacedObject, IFMXSystemFontService) public function GetDefaultFontFamilyName: string; end; function TFMXSystemFontService.GetDefaultFontFamilyName: string; begin Result := 'Roboto'; end; var OldInitProc: TProcedure; procedure InitializeStyle; begin if Assigned(OldInitProc) then OldInitProc(); TStyleManager.SetStyle(TStyleManager.LoadFromFile('C:\Users\CCR\Downloads\Android FMX (resaved, and minus description).style')); end; initialization TPlatformServices.Current.RemovePlatformService(IFMXSystemFontService); TPlatformServices.Current.AddPlatformService(IFMXSystemFontService, TFMXSystemFontService.Create); OldInitProc := InitProc; InitProc := @InitializeStyle; finalization TStyleManager.SetStyle(nil); TCanvasManager.UnInitialize; {$ENDIF} end.
Run the mobile preview again, and the font is now how it should be:
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