Recent engine improvements:
- Android: Installing and moving applications from/to SD card fixed.
- Build tool: Various fixes, also for Android packaging. All Castle Game Engine Android games and examples now use castle-engine build tool for Android packaging.
- Android: Added screen_orientation="any" or "landscape" or
"portrait" to CastleEngineManifest.xml. See https://sourceforge.net/p/castle-engine/wiki/Build%20tool/
- X3D: documentation of new X3D extensions (used by our Spine loader, but may also be useful for other purposes too):
1. NavigationInfo.blendingSort http://castle-engine.sourceforge.net/x3d_implementation_navigation_extensions.php#section_ext_blending_sort
2. CubicBezierXxx interpolators http://castle-engine.sourceforge.net/x3d_implementation_interpolation_extensions.php#section_cubic_bezier_interpolator
3. TextureProperties.guiTexture http://castle-engine.sourceforge.net/x3d_implementation_texturing_extensions.php#section_texture_properties_gui_texture
4. X3DSequencerNode.forceContinousValue_Changed http://castle-engine.sourceforge.net/x3d_implementation_eventutilities_extensions.php#section_forceContinousValue_Changed
- Android: Installing and moving applications from/to SD card fixed.
- Build tool: Various fixes, also for Android packaging. All Castle Game Engine Android games and examples now use castle-engine build tool for Android packaging.
- Android: Added screen_orientation="any" or "landscape" or
"portrait" to CastleEngineManifest.xml. See https://sourceforge.net/p/castle-engine/wiki/Build%20tool/
- X3D: documentation of new X3D extensions (used by our Spine loader, but may also be useful for other purposes too):
1. NavigationInfo.blendingSort http://castle-engine.sourceforge.net/x3d_implementation_navigation_extensions.php#section_ext_blending_sort
2. CubicBezierXxx interpolators http://castle-engine.sourceforge.net/x3d_implementation_interpolation_extensions.php#section_cubic_bezier_interpolator
3. TextureProperties.guiTexture http://castle-engine.sourceforge.net/x3d_implementation_texturing_extensions.php#section_texture_properties_gui_texture
4. X3DSequencerNode.forceContinousValue_Changed http://castle-engine.sourceforge.net/x3d_implementation_eventutilities_extensions.php#section_forceContinousValue_Changed